Digital Art For Sale

Discover digital art for sale online today. Our selection of prints and photographs are made using new technologies by our digital artists. Choose from a range of digital pieces, from abstract artworks, to our geometric abstract collection.

About the artists

We represent Reed Hearne, who uses photographic technology to elevate ordinary surroundings into extraordinary geometric artworks. We love Hearne’s Columbus Circle that depicts the energy and fast pace of modern day life in New York City. Through disrupting the warm rich colours of greens, oranges and browns with geometric lines, Hearne is able to illustrate how human masses interact and move in urban space.

If the idea of owning a piece of innovative artwork is something you are interested in, we recommend looking at Krista Kim’s series of abstract artwork. Founder of Techism, Kim explores how technology affects human connection and communication. The movement was founded in 2014 with aims of joining art and technology through the development of digital humanism. By using latest technological software in No.655 v.10 (2018) Kim creates colourful harmonious abstracts which supports her mission to use technology as a tool for creating innovative and unifying dialogue.

Discover more artists digital here.

History of Digital Art

The phrase ‘Digital art’ was first coined during the 1980s and was widely referred to art that was created in connection to early computer technology which offered digital painting programmes. Unlike other modern art movements, digital art cannot be easily confined to any distinct style or artistic methods.

The main concept of digital art is the close relationship between the artist and technology in the process or distribution of artwork. For hundreds of years, artists have used the latest technology for artistic experimentation, from the use of colour pigments in cave painting to manipulating computer code to create graphic designs.

As technology has developed traditional tools have been transformed. Acrylics and oil paints have been replaced by light and sounds effects. The two-dimensional canvas is replaced by three-dimensional multimedia projections and interactive installations. The traditional methods of making, distributing, viewing and selling art has been revolutionised. With easy access to computers, tablets, phones artists have been empowered to create their own careers, whilst accessibility to art has increased with potential artwork reaching millions of viewers and art buyers online through the internet and social media.

Growth of Digital Art

The style of Digital Art originated during the 1960s with the invention of the computer. During this decade, ground-breaking work was made by John Whitney who is viewed as the ‘father of computer graphics.’ As an animator, Whitney used mathematical functions and algorithms to transform computer imagery into graphics. Whitney created a sample reel of his effects of a lissajou curve (1968) by twisting it across the screen to illustrate waves to create the idea of a blossoming flower. Ten years later, motion pictures company Industrial Light Magic ‘ILM’ pushed the technological barrier further by ‘breaking computer code’ for greater artistic creations. Founder George Lucas wanted to create ‘never done before visual effects’ for the 1977 Stars Wars film. By working with a group of artists, engineers and technicians the group were able to push the boundaries of computer technology into the realm of visual production through the manipulation of picture and video solutions and motions.

Nam June Paik used digital art to transform traditional art forms. His ideas towards digital art remain powerfully influential on the development of the use of digital art. Japanese art collective teamlab was established in 2001 and their aims are to converge the elements of art and technology with the natural world. As artists, engineers, mathematicians, programmers and architects collaborated, they have created large scale interactive installations such as Forest of Resonating Lamp (2016). By combining the materials of Murano glass, LED and technology, teamlab have created interactive worlds that place the viewers within the creative process, as their participation changes the visuals, audios and sounds of the installations.

Find out more in our Guide To Digital Art.

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    showing 100 pieces
    ... fulgurance ... by Hervé Bailly-Basin
    View in a room interior
    ... fulgurance ... by Hervé Bailly-Basin

    ... fulgurance ...

    Digital - 81x122 cm
    Ghost (IV) by Julie Rafalski
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    Ghost (IV) by Julie Rafalski

    Ghost (IV)

    Digital - 21x16 cm
    The Seal Who Wanted to be a Giraffe by Carl Moore
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    The Seal Who Wanted to be a Giraffe by Carl Moore

    The Seal Who Wanted to be a Giraffe

    Digital - 54x53 cmRent for $75 /mo
    Between The Waves by Angus Vasili
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    Between The Waves by Angus Vasili

    Between The Waves

    Digital - 119x84 cmRent for $71 /mo
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    le mensonge "swarthy" by Masa ZODROS

    le mensonge "swarthy"

    Digital - 130x100 cm
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    Ghost (II) by Julie Rafalski

    Ghost (II)

    Digital - 37x31 cmRent for $60 /mo
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    ... abandon ... by Hervé Bailly-Basin

    ... abandon ...

    Digital - 90x60 cm
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    The Tapir Who Wanted to be a Moose by Carl Moore

    The Tapir Who Wanted to be a Moose

    Digital - 54x53 cmRent for $75 /mo
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    Be Elsewhere by Romain Bonnet

    Be Elsewhere

    Digital - 150x100 cm
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    La chute des corps by Hervé Bailly-Basin

    La chute des corps

    Digital - 197x370 cm
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    The Meerkat Who Wanted to be a Penguin by Carl Moore

    The Meerkat Who Wanted to be a Penguin

    Digital - 54x53 cmRent for $75 /mo

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